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Playing for Keeps tells the story of Keepsie Branson, a bar owner in the shining metropolis of Seventh City: birthplace of super powers. Keepsie and her friends live among egotistical heroes and manipulative villains, and manage to fall directly in the middle as people with powers, but who just aren't strong enough to make a difference. Or that's what they've been told. As the city begins to melt down, it's hard to tell who are the good guys and who are the bad.

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  • Keepsie has an annoying walk to work; getting captured by the super villain doesn't bother her nearly as much as being rescued by the superhero. That night in the bar, heroes come visiting, asking for something they never have before: Keepsie's help.

  • Keepsie gets hammered and her friends have to decide what to do when Keepsie's passive power has a surprising effect on an unexpected visitor.

  • Keepsie and her friends get breakfast and learn more about the truth of the Academy and the heroes, then get another visit from Clever Jack. Keepsie makes her decision.

  • Keepsie, Michelle and Peter form a plan to make a deal with the villains, and enlist some help in the process.

  • Peter endures interrogation within the bowels of the Academy, and we discover Keepsie's fate.

  • Keepsie reunites with her friends, makes a decision, and immediately regrets it. Ian also makes a regrettable decision. And there are robots.

  • Peter, Alex and Michelle go on one quest as Keepsie returns from another. We meet the cook, Colette, who gets promised a new car suspension.

  • Keepsie and friends launch a rescue attempt. We learn something new about the new villain, and about Michelle's power.

  • The fate of Peter is determined and one of our Third Wave Heroes leaves us forever.

  • Keepsie and the Librarian discover something about Zupra Ex, and about Dr. Timson. Peter, Ian and Michelle launch another rescue attempt.

  • We discover what Zupra Ex does to Keepsie, what happened to Peter, and just how twisted Dr. Timson is.

  • Timson discovers she's not the only one who's super-charged by the new drug, and the Third Wavers have some fun with the heroes.

  • Keepsie makes a new friend and Clever Jack makes a new army.

  • Our characters meet the last remaining real hero: Pallas, and convince her to at least hear them out. Hostages are released, and Clever Jack finds a new ally.

  • The big fight. The aftermath.

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